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Unity Game Developer 2D
Curriculum
6 Sections
63 Lessons
8 Weeks
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Introduction
5
2.1
Install Unity
2.2
IntelliSense
2.3
Set Up Visual Studio Code
2.4
Resources
2.5
Community and Support
Delivery Driver
17
3.0
Introducing Methods
3.1
Transform and Translate
3.2
Introducing Variables
3.3
How to Use Serialize Field
3.4
Using Input. GetAxis
3.5
Using Time. DeltaTime
3.6
Colliders and Rigidbodies
3.7
Using on Collision Enter 2D
3.8
Using On Trigger Enter 2D
3.9
Basic Level Layout
3.10
Simple Follow Camera
3.11
If Statements & Tags
3.12
How to Use Bools
3.13
How to Destroy Objects
3.14
Ho to use Get Component
3.15
Boosts and Bumps
3.16
Wrap Up
Snow Boarder
8
4.0
Section Intro
4.1
Game Design
4.2
How To Use Sprite Shapes
4.3
Using Edge Colliders
4.4
Cinemachine Follow Camera
4.5
Set Up Our Character
4.6
Using Surface Effector 2D
4.7
Using Invoke For Delays
Functionalities
12
5.0
UI Canvas
5.1
TextMeshPro
5.2
Button Layout
5.3
Scriptable Objects
5.4
Getter Methods
5.5
Arrays
5.6
TextMeshProUGUI
5.7
For Loops
5.8
Swapping Sprites
5.9
Button States
5.10
Simple Timer
5.11
Timer Fill Fraction
TileVania
10
6.0
Slicing Sprite Sheets
6.1
Unity Tilemap
6.2
Tilemap with Layers
6.3
Unity Rule Tiles
6.4
Create Player Idle Animation
6.5
Using Prefabs in Unity
6.6
Set Up input System
6.7
Make a Coin Pickup
6.8
Scene Persist
6.9
Prefab Variants
Additional options
11
7.0
Particle Effects
7.1
Screen Shake
7.2
Scrolling Background
7.3
Sound Effects
7.4
Music
7.5
Keeping Score
7.6
Adding Scenes
7.7
Level Manager
7.8
Singleton Pattern
7.9
Balance and Build
7.10
Section Wrap-Up
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